Some of its mechanics are so similar to Halo that you might even call it a knock-off. Though the story is pretty trite and predictable, I have to give High Moon props for picking a setting that is all but nonexistent in games.ĭarkwatch definitely comes from the Halo school of FPS design. It’s an odd mix of Western themes and horror elements, but for the most part it works. The thing is, your enemies are always supernatural: skeletons with hatchets, floating banshees, etc. The game is filled with old west towns, trains getting hijacked, horseback riding, and gunfights in the desert. You must join a secret underground organization, the Darkwatch, to destroy the evil you have unwittingly unleashed and try to become human again. You play as Jericho Cross, an outlaw who picks the wrong train to hijack and ends up turning into a vampire. The game that shipped is not perfect, but the developers got a lot of things right.ĭarkwatch is best described as Old West Horror. During the development of Darkwatch, High Moon transitioned from being a subsidiary of Sammy to an independent studio, and I think that it is rather amazing that the transition didn’t doom this game. Repetitive level design and enemies overcome an interesting theme and excellent technical execution in this Halo-inspired Old West horror title.ĭarkwatch is a first-person shooter developed by High Moon Studios and published by Capcom.
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